Power on
You were built from parts nobody wanted.
A chassis in a junkyard. Wheels that were lying around. A hook that drags more than it lifts. Somebody planned every bolt of you — and was gone before you woke up.
I know the whole plan for you, and it is a good one. You only get to see the next joint.
— M.K., a note left on a workbench
Every part is a path
Nothing is a stat.
Bolt a part on at the bench and the world changes shape. What stopped you a minute ago is now the way forward.
Treads
The rubble past the fence will eat an axle in ten meters.
Legs
Some ledges are only a jump away.
Hands
Some doors want a gentler touch than a hook.
Eyes
Some places are dark on purpose.
…and a few parts we won't mention here.
Follow the trail
He left the way open. Mostly.
Blueprints scattered on purpose. Logs tucked where only you would look. Five places, each with a wall that only the right part gets you past.
-
01
The Junkyard
Where you wake. Where the tread marks start.
-
02
The Workshop District
Power routed off the books. Doors that open only for the right hands.
-
03
The Outskirts
Night. Old perimeter drones still sweeping streets nobody guards anymore.
-
04
The Facility
Something was supposed to leave from here. It never did.
-
05
Up.
The last note is waiting where he couldn't go himself.
The whole story
Ninety minutes, honestly.
A complete story, start to credits, in about an hour and a half. No padding, no grind, no fail state. Nineteen parts to find, twenty-six logs to read, seventeen achievements if you like a checklist.
Then the bench opens.
After the credits, the bench is yours: no trail, no next joint, just every part you found and whatever you decide to make.
Free demo
Play the first zone free.
The Junkyard — where you wake, where the tread marks start — will run right here in your browser. No download, no account. Bolt on your first part, roll out past the gate, and when you’re ready to follow the trail all the way up, the whole journey is US$4.99.
Part two · the campaign
Silent Inheritance
The Builder's Apprentice ends where most stories would. Yours doesn't. The rocket you built has somewhere to go — and when you come down, there is no one to build for you anymore. Only what you learned, an archive of designs, and a whole world to get ready.
New ground. Neighbors who were here first. A light someone meant to leave burning.
Finish The Builder's Apprentice and your drawings and your Wonderlog come with you. Own it already? Complete the set for less. That's all we're saying for now.
- No combat.
- No death.
- No fail state.
Hazards are the dark, heights and distance. Anything that stops you tells you what you're missing — so you always know what to build next.
- Single-player
- Keyboard & mouse or gamepad
- Windows & Linux / SteamOS
- US$4.99
- About 90 minutes
- Free demo: the Junkyard
Wake it up.
US$4.99, about ninety minutes, and a bench that stays open after the credits. A wishlist is still the single biggest thing you can do for a small independent game — and it means you hear the moment it's out.
