The Builder's Apprentice

Silent Inheritance

Keep going. Build others who can go.

Coming soon to Steam Coming 2027 · US$19.99 · Windows · Linux / SteamOS
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Where the trail goes

He couldn't go himself. You can.

The Builder's Apprentice ends with you on a rocket. Silent Inheritance is what happens when it comes down: a crash site, a bench, and a recovered archive of every design he ever drew for you — most of it you haven't built yet.

Nobody is coming to bolt on the next part. That's your job now. So is everything after it.

…and the Reach: side worlds built fresh every time, for when you want one more place.

From machine to builder

Five eras. Every world.

You arrive as the whole colony. By the end you are one worker in it — and the one who decides where it goes next.

  1. Landing

    A crash site, a bench, the archive. Get rolling again.

  2. Harvest

    Extractors and solar. The ground starts paying you back.

  3. Foundry

    A refinery, a Forge, and drones that haul so you don't have to.

  4. Replication

    Build a second robot from a body plan you saved. Hand it a job.

  5. Inheritance

    Relay the whole planet. A seed launcher sends a probe to the next world. Seed away — one more place someone can live.

Harrow · Foundry era
Harrow · Inheritance era

Neighbors, not enemies

The worlds aren't empty.

Machines were here first. Grazers, stewards, patrols, old foundry engines — each one built for a job and still trying to do it. None of them will fight you. Follow one. Watch what it's for. Guide it, and it shares what it carries: parts, routes, a way of moving you never had.

  • Fauna
  • Stewards
  • Patrols
  • Foundry Engines

Every frame has a name.

Build. Paint. Test drive.

The bench grew up.

Every capability still comes from a part you put on. Now you choose the parts, the shape, the color — and who gets to wear it.

  • The Forge

    Free-form building from everything you've recovered. Any arrangement that holds together. Paint it. Save it as a body plan.

  • Test Drive

    Drive a design before you build it, on a course, with nothing at stake.

  • The Wonderlog

    A field book of every machine you've met and every one you've made.

  • Workshop mods

    Part packs and designs, file-based, no code.

Still no combat, no death, no fail state. Hazards are weather, cold, heat, radiation and distance — and every one of them tells you what to build next.

Start with The Builder's Apprentice

Begin where you were built.

The story starts in The Builder's Apprentice, and that game ships first: US$4.99, about ninety minutes, start to credits. Play it first and the machines in your Wonderlog come along; finish it, and every drawing you made comes with you. Start here instead, and you'll find them scattered round the crash site, each with a note in the margin from the man who built you. Own it already? Complete the set for less.